Double-Slit Diffraction — Young’s Experiment | Physlabo
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Double-Slit Diffraction of Light: Young’s Experiment

Shine a laser at two narrow slits and watch light behave as a wave behind them: circular waves spread out from each slit, they add up, and alternating bright and dark fringes appear on the screen. Change the wavelength λ, the slit separation d, the slit width a and the distance to the screen L, cover one slit, switch on white light or send the light one photon at a time — and find out what the fringe spacing Δy = λL/d depends on.

Drag to rotate, scroll to zoom, click the screen to set point P

The plane near the slits is the wave field at a magnified scale: bright arcs are wave crests from the two slits, dark “spokes” are directions where the waves cancel. Coloured sheets of light go to the maxima k = 0, 1, 2… on the screen; the yellow line is point P.

Pattern on the screen and the intensity graph I(y)
Why point P is bright or dark: path difference and addition of waves
532
5.0
1.0
The slit width is at most 0.8·d
1.00

Model: each slit is a row of Huygens secondary-wave sources; the screen and the graph are computed with the Fraunhofer formula I = 4I₀·cos²(πd·sinθ/λ)·(sin α/α)². The region near the slits is shown magnified (micrometres), the path to the screen in metres; both scales preserve angles, so the rays from the wave field land exactly on the fringes on the screen. The slits are micrometre-sized so that the waves are visible; for d = 0.1–1 mm the formulas are the same and the fringes are millimetre-sized.

Δy ≈ λL / d
fringe spacing on the screen
sin θ1 = λ / d
angle of the 1st maximum
y1 = L·tg θ1
exact position of the 1st maximum
kmax < d / λ
highest order of maximum
a·sin θ = λ
width of the central maximum of the envelope
N ≈ 2d / a − 1
fringes inside the central hump
Missing orders (d/a is an integer)

At point P (pick it on the graph)
yP
|Δ| = d·|sin θ|
IP = cos²(πΔ/λ)·(sin α / α)²

In 1801 Thomas Young passed sunlight through two closely spaced openings and saw on the screen not two spots of light but a whole system of fringes. If light were a stream of tiny particles flying in straight lines, there would be no fringes. The fringes appear because light is a wave: behind the slits the waves bend around the edges (diffraction), overlap and add up (interference). Where a crest of one wave meets a crest of the other, the light is reinforced; where a crest meets a trough, it cancels. Light plus light can give darkness!

KEY FORMULAS

Path difference of the waves from two slits

$$\Delta = d\sin\theta$$

d is the slit separation, θ is the angle at which a point of the screen is seen from the slits; Δ is how much longer the path from the farther slit is than from the nearer one

▶ Detailed Explanation

The screen in Young’s experiment is far away (L ≫ d), so the rays from the two slits to one point of the screen are almost parallel. Drop a perpendicular from one slit onto the ray from the other — the remaining segment is the path difference: Δ = d·sin θ. At the centre of the screen θ = 0 and Δ = 0, so the waves arrive in phase. The path difference converts into a phase difference: φ = 2πΔ/λ.

In the simulator choose a point P on the graph — on the “path difference” panel the segment Δ is highlighted in red, and next to it you can see how much the waves from S₁ and S₂ are shifted relative to each other.

Conditions for maxima and minima

$$d\sin\theta = k\lambda, \qquad d\sin\theta = \left(k+\tfrac{1}{2}\right)\lambda$$

A bright fringe (maximum) is where the path difference equals a whole number of wavelengths; a dark one (minimum) is where it equals a half-integer number; k = 0, ±1, ±2… is the order of the fringe

▶ Detailed Explanation

If Δ = kλ, the crests of the two waves arrive at the point at the same time, the amplitudes add, and the intensity is 4 times larger than from one slit. If Δ = (k + ½)λ, the crest of one wave arrives together with the trough of the other, and the waves cancel completely. The energy does not disappear: it is redistributed — from the dark fringes into the bright ones.

Since sin θ ≤ 1, the order of a maximum cannot exceed d/λ. For d = 5 µm and λ = 532 nm we get k < 9.4, i.e. at most 9 maxima on each side of the centre. Look at the measurements panel: it shows kmax and the angle of the first maximum.

Interference fringe spacing

$$\Delta y = \frac{\lambda L}{d}$$

Δy is the distance between neighbouring bright (or dark) fringes on the screen, L is the distance from the slits to the screen; the formula holds for small angles

▶ Detailed Explanation

The position of the k-th maximum on the screen is yk = L·tan θk. For small angles tan θ ≈ sin θ = kλ/d, so yk = kλL/d, and the distance between neighbouring fringes Δy = λL/d does not depend on the fringe number. This is the main formula of Young’s experiment: the fringes are wider for long waves and a distant screen, and narrower for a large slit separation.

This formula is used to measure the wavelength: λ = Δy·d/L. For example, for d = 0.2 mm, L = 2 m and Δy = 5.3 mm we get λ = 530 nm — green light. In the simulator the angles are large (the slits are micrometre-sized), so the far maxima lie slightly farther than λL/d predicts: on the measurements panel compare Δy with the exact y1 = L·tan θ1.

Minima of single-slit diffraction

$$a\sin\theta = m\lambda, \quad m = \pm 1, \pm 2, \ldots$$

a is the slit width; in these directions light from a single slit cancels completely — these are the zeros of the envelope that sets the brightness of the interference fringes

▶ Detailed Explanation

Mentally split the slit into two halves. If a·sin θ = λ, every point of the upper half has a point in the lower half whose light arrives with a path difference of λ/2 — they cancel in pairs, and it is dark in this direction. The width of the central maximum of one slit on the screen is 2L·tan θ1, where sin θ1 = λ/a: the narrower the slit, the wider the spot.

The two-slit interference fringes “live” inside this envelope. About 2d/a − 1 fringes fit inside the central hump. If d/a is an integer m, the maxima of orders m, 2m… fall on zeros of the envelope and disappear — on the graph they are marked with a red cross. Try d = 5 µm, a = 1 µm.

Intensity distribution on the screen

$$I(\theta) = 4I_0\cos^2\!\left(\frac{\pi d\sin\theta}{\lambda}\right)\left(\frac{\sin\alpha}{\alpha}\right)^{2}, \quad \alpha = \frac{\pi a\sin\theta}{\lambda}$$

I₀ is the intensity at the centre from one slit; the cos² factor is the interference of two slits (fine fringes), the (sin α/α)² factor is the diffraction by each slit (the envelope)

▶ Detailed Explanation

The simulator uses this formula for the screen and the graph. Two waves of equal amplitude E with a phase shift φ = 2πΔ/λ add up to a wave of amplitude 2E·cos(φ/2); the intensity is proportional to the square of the amplitude, hence 4I₀·cos²(πd·sin θ/λ). At a maximum the brightness is 4 times that of one slit, at a minimum it is zero, and on average over the screen it is exactly twice as much — energy is conserved.

The second factor describes how much light each slit sends at the angle θ. For a very narrow slit (a ≪ λ) it is almost 1, and all fringes are equally bright. For white light the simulator adds up the patterns for 16 wavelengths from 400 to 700 nm — this is how rainbow fringes appear.

Young’s experiment is simple: a laser, an opaque plate with two narrow parallel slits, and a screen. By Huygens’ principle each slit itself becomes a source of secondary waves. These waves are born from the same incident wave, so they are coherent — they oscillate in step, with a constant phase difference. In the simulator the horizontal plane near the slits shows the instantaneous wave field: the bright arcs are wave crests running away from the slits, and the dark “spokes” between them are lines where the waves cancel each other all the time.

Where a bright fringe lands is decided by the path difference. To a point P on the screen seen at an angle θ, the wave from the farther slit travels a path longer by Δ = d·sin θ. If this difference holds a whole number of wavelengths, Δ = kλ, the crests arrive together — a maximum of order k. If it is a half-integer, Δ = (k + ½)λ, a crest meets a trough and there is a dark fringe. The lower panel of the simulator makes this visible: drag point P along the graph and watch how the two waves shift relative to each other and what their sum looks like.

For small angles sin θ ≈ tan θ = y/L, and the maxima lie on the screen at equal intervals Δy = λL/d. This gives three main conclusions that are easy to check with the sliders. The longer the wavelength, the wider the fringes: a red laser gives wider fringes than green or blue. The farther the screen, the wider the fringes. And the closer the slits are to each other, the wider the fringes — that is why the slits in Young’s experiment must be very close. By measuring Δy, L and d you can find the wavelength of light: λ = Δy·d/L. This is exactly how Young first measured the wavelength of visible light — about half a micrometre.

Each slit has a finite width a, and light diffracts on it too. So the fringes are not equally bright: they are “covered” by an envelope — the single-slit diffraction pattern with zeros at a·sin θ = mλ (the dashed line on the graph). The narrower the slits, the wider the central hump and the more fringes fit into it. If d/a is an integer, some maxima fall exactly on zeros of the envelope and disappear: for d = 5a the 5th, 10th… orders are missing. Cover one slit — the fine fringes vanish, a broad diffraction band remains, and the brightness at the centre drops not 2 but 4 times: two coherent waves add by amplitude, I ∝ (E + E)² = 4E².

Switch on white light. The central fringe is white — for it Δ = 0 at every wavelength. The side fringes are rainbow-coloured: violet closer to the centre, red farther out, because Δy ∝ λ; further away the coloured fringes of different orders overlap and blur. Finally, the “one photon at a time” mode: even when the light is so weak that only one photon at a time flies through the setup, the dots on the screen gradually build up the same interference fringes. Each photon “passes through both slits” as a wave but hits the screen at a single point — this is wave–particle duality.