Pour water into the mug and the coin hidden by the rim becomes visible. Move the eye and watch how rays refract at the water surface, where the eye “sees” the coin and why the apparent depth h′ = h/n is smaller than the real one. Dip a pencil into the water and it looks broken.
Drag the eye to look from different angles. The image is built exactly: the extensions of two neighbouring rays entering the eye meet at one point. Looking from above gives the textbook formula h′ = h/n; looking obliquely lifts the bottom even more.
The experiment with a coin at the bottom of a bowl was described already in ancient treatises on optics. Put a coin into an opaque mug and step back until the rim hides it. Ask someone to pour water in slowly — the coin “rises” and appears, although neither it nor you have moved. Press “Pour water” and see at what level the ray from the coin first passes over the rim. Then move the eye: the more obliquely you look, the higher the bottom seems. That is why swimming in an unfamiliar pond is dangerous — it looks shallower — and why a spear-fisher aims below the fish he sees.
α is the angle of incidence, β the angle of refraction (both measured from the normal to the boundary); n₁ is the refractive index of the medium the light comes from, n₂ of the medium it enters
c = 3·10⁸ m/s is the speed of light in a vacuum, v the speed of light in the medium, λ₀ the wavelength in a vacuum, λ in the medium
h is the real depth, h′ the apparent depth, n the refractive index of the liquid relative to air; the formula holds when looking almost vertically
α is the angle between the ray entering the eye and the vertical; β is the angle of the same ray in the water. For α → 0 this gives h′ = h/n
Why the bottom seems closer. Light from an underwater object refracts at the surface as it leaves the water and bends away from the normal: sin α = n·sin β, where n is the refractive index of the liquid relative to air. The eye knows nothing about refraction: it extends the incoming rays backwards in straight lines and sees the object where these extensions intersect. That point lies above the real object — the bottom is “lifted”.
The formula h′ = h/n. When you look almost from above, the angles are small and the tangents are almost equal to the sines. Then the law of refraction gives the apparent depth h′ = h/n. For water n = 1.33, so a bottom 2 m deep seems to be 1.5 m deep. For an oblique view the effect is stronger: the image in the plane of the drawing lies at depth h′ = h·cos³α / (n·cos³β), where α is the viewing angle from the vertical and β the angle of the ray in water. The simulator builds the image with this exact formula, and the graph shows how h′/h falls as the angle grows.
A coin in a mug. When the mug is empty, the ray from the coin to the eye goes in a straight line and hits the wall. Water changes the ray path: leaving the water, it tilts and passes over the rim — the coin becomes visible. Choose the “Coin in a mug” experiment, press “Pour water” and watch the status in the top-left corner.
The “broken” pencil and fishing. Every point of the underwater part of a pencil seems closer to the surface, so the pencil looks broken at the boundary between water and air. For the same reason a fish looks higher than it really is. Change the liquid: the larger n (ethanol, glycerol, carbon disulfide), the stronger the “lift”. Looking straight down, the coin stays on the same vertical, only n times closer.
First come simulators and problems from this very chapter, then closely related topics of the section.
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