A car rolls along the rails with no motor. Drag it higher or lower and watch “height energy” turn into motion energy and back — and why the car can never climb above the yellow “ceiling”. Add friction and see where the energy goes.
To pull the car up a hill, work is needed, and it does not vanish: a car at a height h stores the energy Ep = mgh. At the very top all the energy lies “in the height”. There is no motor on the way down — it is exactly this stock that rolls the car.
Going down, the height melts and the speed grows: Ep → Ek. Going up, it is the other way round. The sum Ep + Ek is always the same, so the car never rises above the yellow “ceiling” — the height it started from. And the speed at any point depends only on the difference of heights: v = √(2g·Δh), the mass does not matter.
With friction, part of the energy turns into heat Q (red). The “ceiling” slowly sinks and the car stops reaching the summits. And on the bends there is also the pushing force of the rail N: in a dip it is greater than the weight (G > 1, you are pressed into the seat), on a crest it is smaller (G < 1), and at G = 0 weightlessness sets in.
Orange is Ep, green is Ek, red is the heat Q; the yellow dashed line is the “ceiling” E/mg. On the track profile the car is the orange dot, and the green gap up to the “ceiling” is exactly its Ek.
Changing the track, the height or the push starts the car again from the beginning, while the mass and the friction can be changed on the move. The motion is computed from exact equations with a 1/240 s step, so the numbers do not depend on the frame rate or on the playback speed.
The energy is “stored” in the height above the lowest point of the track: there h = 0 and Ep = 0.
The energy of motion grows as the square of the speed.
Without friction the sum of potential and kinetic energy is the same at every point of the track.
The mass cancels: a heavy and a light car from the same height move alike.
The friction force μN works against the motion, and this work becomes heat Q.
On a bend the rail pushes the car harder or lighter than its weight — this is what the passenger feels.
To stay on at the top you need v ≥ √(gR), and for that — a start not lower than 2.5R.
What is going on. The car moves along the rails with no motor — only because of gravity. Pulling it up to a height h above the lowest point of the track takes work, and that work does not vanish: the car “stores” potential energy Ep = mgh. If it is released with no push, at the top all the energy is potential and the speed is zero.
Conversion and the “ceiling”. The car goes down: the height decreases, the speed grows, and Ep turns into kinetic energy Ek = mv²/2. At the bottom h = 0, all the energy is kinetic — the speed is greatest. On the way up everything goes the other way round. Without friction the sum Ep + Ek at every point equals E₀ = mgh₀ — this is the law of conservation of mechanical energy. Hence the main rule of roller coasters: the car cannot rise above the height h₀ it started from (the yellow “ceiling” line on the screen), and the speed at any point depends only on the difference of heights: v = √(2g(h₀ − h)). The mass is not in this formula. Example: m = 500 kg, h₀ = 9 m ⇒ E₀ = 500·9.8·9 = 44.1 kJ; at the bottom v = √(2·9.8·9) = 13.28 m/s, on the hill summit (7 m) v = √(2·9.8·2) = 6.26 m/s.
Friction and heat. Switch on the friction of the wheels on the rail: on every metre of the way part of the mechanical energy turns into heat Q (the red segment). The “ceiling” slowly sinks and the car stops reaching the summits: first it fails to reach the summit, then it starts to rock in a dip and finally stops. The energy does not vanish: Ep + Ek + Q = E₀. If the rail is too gentle, static friction holds the car (tan α ≤ μ) — it simply will not move.
The loop and the G-load. On a bend of the rail the reaction force N acts on the car, and the passenger feels it as the G-load G = N/(mg). At the bottom of a dip G is greater than one (you are pressed into the seat), on a crest it is smaller, and at G = 0 weightlessness sets in. At the top of a vertical loop of radius R the speed must be v ≥ √(gR), otherwise a free body would fall off. From the conservation of energy comes the famous rule: with no push the loop is passed from a start not lower than h₀ = 2.5R. Example: R = 3 m ⇒ h₀ = 7.5 m, at the top v = 5.42 m/s, at the bottom the G-load is G = 6.
The simulator computes the exact motion along rails made of arcs and straight lines (not an approximation), so the numbers on the screen agree with the formulas. Compare with the simulators “Conservation of energy: the simple pendulum” and “Inclined plane with friction”.
First come simulators and problems from this very chapter, then closely related topics of the section.
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