Two balls roll along a track and collide. Set the masses and velocities (the sign is the direction) and watch what happens in the impact: how the balls exchange momentum, how the energy hides for a moment in their squeezing, and why the total momentum and the total energy stay the same.
While the balls touch, they push on each other equally hard but in opposite directions (Newton’s third law). The momentum one ball loses, the other one gains — so the total momentum does not change.
In an elastic impact the balls squeeze for a moment like two springs: the energy of motion hides in the squeezing and then comes back in full. So the total kinetic energy is the same before and after. (Plasticine balls would stick together and part of the energy would turn into heat — that is an inelastic impact.)
The balls separate at the same speed at which they approached. This rule together with the conservation of momentum gives the speeds after the impact without any heavy calculation.
The sign of the velocity is the direction: plus — right, minus — left. You can also change a ball’s velocity on the scene: press “To the start” and drag the dot on the arrow.
The balls are perfectly elastic and there is no friction. You can slow the show down or speed it up — the numbers do not change. A real impact lasts a fraction of a second: in the “movie” it is stretched so that the squeezing is visible.
The speed of each ball changes at the impact, but the total momentum and energy — the gold lines — stay flat. The green area on the energy graph is the energy “hidden” for a moment in the squeezing of the balls.
The total momentum of the two balls before the impact equals the total momentum after it
In an elastic impact the sum of the kinetic energies of the balls is the same before and after
Velocities of both balls right after a central elastic impact
In an elastic impact the relative velocity of the balls changes sign but not size
The velocity of the centre of mass does not change in the impact, and the velocity of each ball is “reflected” about it
If ball 2 stood still, ball 1 moves after the impact with (m₁ − m₂)/(m₁ + m₂)·v₁ and ball 2 with 2m₁/(m₁ + m₂)·v₁
What is going on. Two balls roll along a smooth track and collide. “Elastic” means the balls do not stick together and do not lose energy as heat: after the impact they fly apart so that both the total momentum p = m₁v₁ + m₂v₂ and the total kinetic energy E = ½m₁v₁² + ½m₂v₂² are exactly what they were before. The velocity carries a sign: plus means moving right, minus means left, so no separate angle is needed.
What happens during the impact. While the balls touch, they push on each other with forces equal in size and opposite in direction (Newton’s third law). So the momentum one ball loses, the other one gains. For a short time the balls squeeze like two springs: the energy of motion “hides” in the squeezing (the green part of the energy bar) and then comes back in full. A real impact lasts a fraction of a second; in the simulator the show slows down around the impact (“movie mode”) so that the squeezing can be seen — this does not affect the numbers or the formulas.
How to find the velocities after the impact. The two conservation laws give v₁′ = ((m₁ − m₂)v₁ + 2m₂v₂)/(m₁ + m₂) and v₂′ = ((m₂ − m₁)v₂ + 2m₁v₁)/(m₁ + m₂). There is also a shortcut: find the velocity of the centre of mass vc = (m₁v₁ + m₂v₂)/(m₁ + m₂) — after the impact each velocity is “reflected” about it: v′ = 2vc − v. One more handy rule: the approach speed equals the separation speed, v₂′ − v₁′ = −(v₂ − v₁).
Special cases. Equal masses: the balls simply swap velocities (like billiard balls). A light ball hits a heavy one: it bounces back at almost the same speed while the heavy one barely moves (like a ball off a wall). A heavy ball hits a light one: the heavy one hardly slows down and the light one shoots ahead at almost twice the speed.
How to use it. Set the masses and velocities or press a ready-made experiment — and follow the before/after table, the momentum and energy gauges under the scene, and the graphs. Switch on “View from the centre of mass” to see that in this frame the balls just reverse their velocities. The “Test yourself” mode gives a task: guess the speed after the impact, then check it with the experiment.
First come simulators and problems from this very chapter, then closely related topics of the section.
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Mechanics · Motion
Mechanics · Energy