Lower a body on a spring scale into a vessel filled up to the spout and watch the displaced liquid flow into a measuring cup. However much “lighter” the body gets, that is exactly the weight of this liquid. Then cut the thread and find out whether the body sinks, floats or hovers inside the liquid.
The vessel is filled up to the spout: everything the body displaces flows into the measuring cup, and the balance shows the weight of that liquid. g = 9.8 m/s². All force arrows share one scale.
Things to try:
1) Press “Spring-scale experiment” and watch the pointer: while the body enters the water the reading drops, and once it is fully under water the reading stops changing.
2) Compare the number on the balance under the cup with the buoyant force Fₐ — they are equal.
3) Turn on “Liquid pressure”: the liquid pushes harder on the bottom of the body than on the top — this difference is what creates Fₐ.
4) Pick cork, ice or steel, press “Release” and check the rule: a body floats if its density is less than the density of the liquid.
The buoyant force equals the weight of the liquid displaced by the body and points upward. ρж is the density of the liquid (ρl in the simulator) (not of the body!), Vпогр (Vsub) the volume of the submerged part of the body, g = 9.8 m/s²
p₁ = ρжgh₁ is the pressure on the top face, p₂ = ρжgh₂ on the bottom face, S the face area, (h₂ − h₁)·S = V the volume of the body
P is the weight of the body in air, P₁ the spring-scale reading with the body fully immersed; ρт is the density of the body. The “weight loss” P − P₁ equals the buoyant force
m is the mass of the body, ρт the density of its material, V its full volume. The weight does not depend on the liquid or on how deeply the body is immersed
The fraction of a floating body's volume under the surface equals the ratio of the body's density to the liquid's density
ρт > ρж — the body sinks; ρт = ρж — it hovers inside the liquid; ρт < ρж — it floats partly submerged (ρт — body, ρж — liquid)
What the principle says. Any body immersed in a liquid or gas is acted on by an upward buoyant force — the Archimedes force. It equals the weight of the liquid displaced by the body: FA = ρl·g·Vsub. The formula contains the density of the liquid, not of the body, and only the volume of the submerged part. What the body is made of and how much it weighs do not matter: aluminium and lead balls of the same volume are pushed up equally in water.
Where the buoyant force comes from. Pressure in a liquid grows with depth: p = ρl·g·h. The bottom face of a body is deeper than the top face, so the liquid pushes harder from below than from above. The pressure forces on the side faces are equal and cancel out. What remains is the difference: FA = (p₂ − p₁)·S = ρl·g·(h₂ − h₁)·S = ρl·g·V. Example: a cube with a 10 cm edge is fully under water, its top face 5 cm deep. The pressure on top is 490 Pa, on the bottom (15 cm deep) 1470 Pa. The difference (1470 − 490)·0.01 m² = 9.8 N is exactly ρl·g·V = 1000·9.8·0.001. Turn on the pressure arrows in the simulator to see it for yourself.
The spring-scale experiment. In air the spring scale shows the body's weight P. When the body is lowered into a liquid the reading drops to P − FA: the body seems to “lose” weight. The displaced liquid overflows through the spout into the cup, and the balance under the cup shows its weight — exactly the same FA. For example, a 1 L aluminium cube weighs 26.5 N, and in water the scale shows 16.7 N. The 9.8 N difference is the weight of 1 L of water (1 kg) that has flowed into the cup.
Depth does not matter. While the body is entering the liquid, Vsub grows, so FA grows and the reading falls. Once the body is fully immersed, FA no longer changes however deep you lower it: the pressure grows equally on top and bottom, and their difference stays the same. You can see this on the left graph under the scene: after the “fully in” mark the lines run horizontally.
Sink, float or hover. Compare the weight P = ρb·g·V with the largest buoyant force ρl·g·V (body fully immersed). The volume and g are the same, so everything depends on the ratio of densities. If ρb > ρl, the body sinks and rests on the bottom, which pushes on it with N = P − FA. If ρb = ρl, the body hovers inside the liquid at any depth. If ρb < ρl, the body rises and sits just deep enough for FA = P: Vsub/V = ρb/ρl. Ice (900 kg/m³) in water is 90 % submerged, pine (500 kg/m³) 50 %. A steel ball (7800 kg/m³) floats in mercury (13,600 kg/m³) with 57 % under the surface, and cork in mercury with only 1.8 %.
Where you meet it. A steel ship floats because its hull is hollow: it displaces so much water that the average density of the ship, air inside included, is less than that of water. A submarine dives and surfaces by taking water into its ballast tanks or blowing it out with compressed air. A fish changes the volume of its swim bladder. A hydrometer floats deeper in a lighter liquid and is used to measure the density of milk, battery acid or antifreeze. The principle works in gases too: a hot-air or helium balloon rises because it is lighter than the air it displaces.
Common mistakes in problems. Using the density of the body instead of the liquid in FA. Taking the full volume V of a floating body instead of the submerged part. Thinking the buoyant force is larger at greater depth. Confusing the weight of a body in liquid (the spring-scale reading P − FA) with the buoyant force. Check yourself in “Test yourself” mode: after each answer the simulator runs the experiment and shows what really happens.
How the simulator works. The vessel is filled up to the spout, so everything the body displaces flows into the measuring cup. The liquid level is computed exactly from conservation of volume. The motion of the body accounts for weight, buoyancy, thread tension, liquid drag and impact with the bottom. The numbers on the readout and in the Measurements panel match the textbook formulas, with g = 9.8 m/s².
First come simulators and problems from this very chapter, then closely related topics of the section.
Same topic
Same topic
Same topic
Mechanics · Motion
Mechanics · Energy
Mechanics · Energy