Between the two plates of a capacitor there is a uniform electric field. It keeps pushing a charged particle to one side, while along the plates nothing slows it down — so the path is a parabola, like a thrown ball. Change the voltage, the speed and the particle itself and see whether it gets out, at what angle, or crashes into a plate. There are the “Oscilloscope” and “Droplet hovers” experiments, a quiz mode and a real Millikan experiment.
Between the plates the field is uniform: the same at every point. A charge feels the force F = qE, so it gets the acceleration a = F/m. The sign of the charge picks the direction: “+” goes along the field, “−” against it; the mass decides how easy it is to budge the particle.
Along the plates nothing pushes: the particle flies at a constant speed vₓ. Across them a constant force acts: v_y grows like for a ball thrown horizontally off a table. Switch on the stroboscope: at equal time steps the dots move the same distance to the right, but up (or down) farther and farther (1 : 3 : 5 : 7…).
Adding the two motions gives a parabola. The field does work A = qΔU, and the kinetic energy grows by exactly that much. The deflection Δy = qUl²/(2mdv₀²) grows with U and l and falls with mass and speed — heavy and fast particles hardly notice the field.
The curves are built from exact formulas. The bright part is what has already happened, the pale one is what will happen; the yellow dashed line is “now”, the white one is the moment of exit or impact.
Any change of the parameters restarts the experiment. The motion is computed from exact formulas, so the numbers do not depend on the frame rate or on the “playback speed”. Edge effects at the ends of the plates are ignored.
No force along the plates — uniform motion; a constant acceleration from F = qE acts across them
For entry along the plates (v₀ᵧ = 0): the particle covers the length l uniformly and is deflected by Δy
φ is the angle between the exit velocity and the direction of the plates
The spot shift is proportional to the voltage U: the larger U, the farther the spot from the centre of the screen
The work of a uniform field equals the change in kinetic energy; the second formula is the acceleration from rest across the full voltage
When the field force balances gravity the droplet hovers; the hovering voltage gives its charge, and it is always a multiple of e
A parallel-plate capacitor is two parallel metal plates. Connect a voltage U to them and one plate becomes “+”, the other “−”, and between them a uniform electric field E = U/d appears, where d is the gap between the plates. “Uniform” means that at every point between the plates the field is the same — the same size and the same direction, from “+” to “−”. In the simulator it is drawn as violet arrows, and the scale on the left shows the potential φ: it changes smoothly from U at the “+” plate to 0 at the “−” plate.
A charged particle in this field feels a constant force F = qE. A positive charge is pushed along the field, a negative one against it. By Newton’s second law the acceleration a = F/m = qU/(m·d) is the same at every point between the plates. That is why a light electron accelerates 1836 times more than a proton with the same charge, while a heavy droplet hardly feels the field.
Split the motion into two independent ones. Along the plates there is no force, so the speed vₓ does not change and x = x₀ + v₀ₓ·t is uniform motion. Across the plates a constant force acts, so y = y₀ + v₀ᵧ·t + a·t²/2 and vᵧ = v₀ᵧ + a·t grows along a straight line. This is exactly like a ball thrown horizontally off a table, only the force of the field takes the place of gravity. Add the two motions and you get a parabola. Switch on the “stroboscope”: in equal time steps the dots move the same distance to the right, but up (or down) by more and more, like 1 : 3 : 5 : 7.
The flight time through the capacitor is t = l/vₓ. For entry along the plates the deflection at the exit is Δy = qUl²/(2mdv₀²), and the exit angle is tan φ = vᵧ/vₓ = qUl/(mdv₀²). The faster the particle, the less it can deflect; the heavier, the same. If the computed Δy is bigger than the distance to the nearest plate (d/2 for entry along the middle), the particle cannot get out and hits a plate. The simulator finds the moment of exit or impact by solving an equation, not by “the first frame that crosses the line”, so the numbers are exact.
Here is a neat fact: the exit velocity line, extended backwards, passes through the middle of the plates (x = l/2). Switch on the hint “as if it came from the middle” and check. That is why on a screen at a distance L from the end of the plates the spot shifts by Y = (L + l/2)·tan φ — this is how the deflection system of an oscilloscope or an old picture tube works: change the voltage U and the spot runs across the screen.
Energy. The field does work A = qEΔy = qΔU, and the kinetic energy grows by exactly that much: ΔEₖ = A. For particles a handy unit is the electronvolt: 1 eV = 1.6·10⁻¹⁹ J, the energy an electron gains after crossing a potential difference of 1 V. From rest across the whole voltage U a particle reaches v = √(2|q|U/m) — this is how an electron gun works. On the energy graph the kinetic energy grows, the potential energy falls, and their sum is a horizontal line: energy is conserved.
Gravity. For an electron it is 10¹⁴ times weaker than the field force — it is simply dropped. But for a microscopic oil droplet the forces are comparable, and the voltage can be tuned so that qE = mg: the droplet hovers, with q = mgd/U. In 1909 Millikan measured droplet charges exactly like this and saw that they are always multiples of one number — the electron charge e = 1.6·10⁻¹⁹ C. Switch on the “Millikan lab” mode: the droplet hides an unknown number of extra electrons — tune U until it hovers and find that number.
How to use it: press Start and watch the scene — the readout in the top right shows real time and speeds (the flight lasts nanoseconds, on screen it is stretched). The “Quick experiments” buttons set up interesting parameters for you. In the “Quiz” mode the path and the numbers are hidden: first predict which way the particle bends and whether it gets out, then watch the answer.
First come simulators and problems from this very chapter, then closely related topics of the section.
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