Set the initial position x₀, the initial velocity v₀ and the acceleration a — the cart starts to move, and three graphs are drawn in sync below it: position, velocity and acceleration. The time cursor ties them together: at every moment you see where the cart is, how fast it goes and which way the acceleration points. The area under the velocity graph turns into the displacement on the x(t) graph right before your eyes, and the slope of the tangent to the x(t) parabola equals the velocity. Choose the “Turning point” scenario to see why distance and displacement are not the same thing. After the run, drag the mouse or a finger over the graphs to return to any moment of the motion.
The signed area under v(t) equals the displacement Δx (the arrow on the x(t) graph), and the area under a(t) equals the change in velocity Δv. The slope of the white tangent to x(t) equals the velocity. The green and red lanes under the cart are the distance forward and back; their lengths equal the areas of the same colour.
The motion is computed from the exact formulas x = x₀ + v₀t + at²/2 and v = v₀ + at, so the numbers on screen match the answers to problems and the playback speed does not affect them. Moving a slider changes the conditions and resets the run.
Solve the problem, enter the answer and press “Check” — the simulator will replay this case right away.
The idea that the distance travelled equals the area under the velocity graph is almost 300 years older than Descartes’ coordinate system. In the 1330s the scholars of Merton College, Oxford (William Heytesbury, Richard Swineshead) stated the “mean speed rule”: a body uniformly accelerating from rest covers the same distance as a body moving all that time at the mean speed. Around 1350 the French scholar Nicole Oresme proved the rule with a drawing: he plotted time horizontally and speed vertically and noticed that the distance is the area of the resulting triangle, which equals the area of a rectangle half as tall. It is one of the first graphs in the history of science. In 1638, in his “Two New Sciences”, Galileo repeated Oresme’s reasoning and derived a law from it: when starting from rest, the distances covered in successive equal time intervals are in the ratio 1 : 3 : 5 : 7. Choose “Speeding up from rest”, switch on the strobe — and check Galileo yourself.
x₀ is the initial position, v₀ₓ the initial velocity component, aₓ the (constant) acceleration component, t the time since the start. The x(t) graph is a parabola
The velocity changes linearly: the v(t) graph is a straight line whose slope equals the acceleration aₓ. The a(t) graph is a horizontal line
S₊ is the area under the v(t) graph where v > 0, S₋ where v < 0. Displacement keeps the sign, the distance s does not
Links the velocities and the displacement when the time is unknown or not needed. Braking distance to a stop: s = v₀²/(2|a|)
If v₀ and a point opposite ways, at the moment t* the velocity is zero and the position x* is the largest or smallest. The tangent to x(t) there is horizontal
sₙ is the distance covered in the n-th equal time interval Δt when starting from rest. For any uniformly accelerated motion the displacements in neighbouring intervals differ by aΔt²
What uniformly accelerated motion is. Motion is uniformly accelerated when the velocity changes by the same amount in any equal time intervals. The acceleration a = (v − v₀)/t is then constant. A ball thrown up or falling without air resistance, a car accelerating smoothly, a puck sliding on ice until it stops — all move this way. In problems every quantity is taken as a component along the x axis: if a vector points against the axis, its component is negative. That is why vₓ and aₓ in the simulator can carry a minus sign.
Three graphs — one motion. The acceleration graph a(t) is a horizontal line. The velocity graph v(t) = v₀ + at is a sloped line whose slope equals the acceleration: every second the velocity changes by a (the yellow triangle on the graph). The position graph x(t) = x₀ + v₀t + at²/2 is a parabola opening upwards when a > 0 and downwards when a < 0. The slope of the tangent to the parabola at any point equals the velocity at that moment (the white line). Where v = 0 the tangent is horizontal — this is the vertex of the parabola and the turning moment t* = −v₀/a.
Area under the velocity graph is displacement. The displacement Δx = x − x₀ equals the area of the figure under the v(t) graph. For uniformly accelerated motion it is a trapezium: Δx = (v₀ + v)/2 · t. Area above the time axis (v > 0, green) counts as plus, area below it (v < 0, red) counts as minus. The distance travelled is the sum of the areas without signs. In the “Turning point” scenario (x₀ = −4 m, v₀ = 6 m/s, a = −2 m/s²) the cart moves forward for 3 s and covers S₊ = 9 m, then moves back for 4 s and covers S₋ = 16 m. The displacement is Δx = 9 − 16 = −7 m, while the distance is s = 9 + 16 = 25 m. In the same way the area under the a(t) graph equals the change in velocity Δv.
Try it yourself. 1) “Speeding up from rest” (a = 2 m/s²): the strobe marks the cart every second, and the segments are 1, 3, 5, 7, 9 m — the odd-number rule. 2) “Car braking”: with v₀ = 10 m/s and a = −2.5 m/s² the car stops after 4 s, having covered v₀²/(2|a|) = 20 m, and then stays put — the brakes hold it with static friction. Untick “Brakes” and the cart moves back: that is how a stone thrown upwards moves. 3) Turn on “Compare with uniform motion”: the violet cart moves at the constant velocity v₀, and the gap between the two grows exactly as at²/2.
Common mistakes. Thinking that the acceleration is also zero at the turning point: in fact v = 0 but a keeps its value, so the body immediately starts moving back. Confusing distance and displacement when the body turns back. Taking the x(t) graph for the path: the cart moves along a straight line, and the parabola is the dependence of position on time. Try the problems in the “Test yourself” tab — after each answer the simulator replays that case.
First come simulators and problems from this very chapter, then closely related topics of the section.
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